Patch Notes
Legend
- Buff
- Nerf
- Adjustment
Season 10: 5th Anniversary
BP50 (Battle Royale)
- Damage Decreased: 24-22-20 to 22-20-17.
- Leg Multiplier Decreased: 1 to 0.9x.
Type 63 (Battle Royale)
- Reduced camera shake while firing in ADS mode.
LAG 53
- XRK Marksman Barrel: Movement speed debuff reduced: -8% to -4%.
- 30-Round Mag: Movement speed debuff reduced: -6% to -3%.
ISO
- FSS Nightshade barrel: Damage range buff increased: +10% to +30%.
- FSS Nightshade barrel: Horizontal recoil control buff increased: -6% to -9%.
- FSS Nightshade barrel: Bullet speed buff increased: +15% to +25%.
- Reload time reduced: 1.45s to 1.26s.
- Empty reload time reduced: 1.33s to 1.14s.
HS0405 (Multiplayer)
- Damage increased: 26-19-11 to 26-25-11.
- Damage range decreased: 6-11-14 to 6-10-14.
BY15
- Increased reload speed: 1.90s to 1.80s.
- 500gr Slug: Damage range buff increased: +15% to +30%.
Holger 26
- ADS Bullet Spread reduced: 20(11) to 20(8).
- Mag Capacity increased: 100 to 110.
Bruen MK9
- Lower Torso multiplier increased: 1 to 1.1x.
PKM
- ADS Bullet Spread reduced: 18(8) to 17(8).
UL736
- ADS Bullet Spread reduced: 21(10) to 21(8).
- ADS Movement Speed increased: 2.5m/s to 2.8m/s.
RPD
- Upper chest multiplier increased: 1 to 1.1x.
- ADS Bullet Spread reduced: 21(10) to 17(10).
Bull Charge
- Optimised controls and colision logic.
Shadow Blade
- Activation Energy reduced: 100 to 80.
Death Machine
- Damage reduction increased: 10% to 25%.
Misdirection Device
- Points gained from energy kills decreased: 225 to 125.
Flamenaut
- Maximum duration decreased: 180s to 40s.
- Activation score increased: 900 to 1000.
- Adjusted UI during continuous healing.
Molotov Cocktail
- Burning radius decreased: 3.5m to 3m.
Combat Axe
- Base equipment amount increased: 1 to 2.
All the SMGs (Multiplayer)
- Increased weapon switching speed (SMGs to Other Weapons).
- Reduced switch-to-fire delay after switching back to the weapon.
RUS-79U
- Reload time reduced: 1.76s to 1.44s.
- Empty reload time reduced: 1.68s to 1.26s.
Chicom
- Reload time reduced: 1.71s to 1.24s.
- Empty reload time reduced: 1.68s to 1.18s.
PDW-57
- Reload time reduced: 1.95s to 1.66s.
- Empty reload time reduced: 1.83s to 1.54s.
Razorback
- Reload time reduced: 1.43s to 1.34s.
- Empty reload time reduced: 1.43s to 1.26s.
HG-40
- Reload time reduced: 1.68s to 1.28s.
- Empty reload time reduced: 1.82s to 1.52s.
Pharo
- Reload time reduced: 1.84s to 1.47s.
- Empty reload time reduced: 1.89s to 1.54s.
Cordite
- Reload time reduced: 1.84s to 1.36s.
- Empty reload time reduced: 1.95s to 1.49s.
QQ9
- Reload time reduced: 1.38s to 1.18s.
- Empty reload time reduced: 1.62s to 1.34s.
PPSh-41
- Reload time reduced: 1.89s to 1.42s.
- Empty reload time reduced: 1.54s to 1.32s.
Season 9: Orbital Raiders
Type 25
- Changed the Sprint-to-Fire Time from 170ms to 140ms.
- Changed the Hit Flinch from 0.9 to 0.8.
Kilo 141
- OWC Marksman: Changed the Aiming Movement Speed from 2.41m/s to 2.69m/s.
Grau 5.56
- ZLR Drifter A-08: Changed the Fire Interval from 82ms to 77.1ms.
BP50
- .30 Russian Short 60 Round Drums: Changed the Bullet Speed from 855m/s to 765m/s.
- .30 Russian Short 60 Round Drums: Changed the Aiming Movement Speed from 3.4m/s to 2.98m/s.
LAG 53
- 13.0''OSW Para: Changed the Fire Interval from 150ms to 139.5ms.
- 13.0''OSW Para: Changed the Headshot Damage Multiplier from 1.5 to 2.3.
Pharo
- Increased recoil recovery speed, reduced recovery delay.
- Ranger Foregrip: Changed the Horizontal Recoil reduction from 3.7% to 16.0%.
GKS
- Damage Profile Changed from 33-32-24-19 to 34-32-25-19.
- Changed Aiming Time from 240ms to 220ms.
AGR 556
- Changed Aiming Time from 236ms to 216ms.
- Changed Damage profile from 25-21-17-15 to 25-23-19-17.
- 30 Round 5.56mm Mag: Removed damage bonus.
- 30 Round 5.56mm Mag: Changed headshot damage multiplier from 1.1 to 1.6.
- 30 Round 5.56mm Mag: Changed chest damage multiplier from 1.1 to 1.3.
- 30 Round 5.56mm Mag: Changed arm damage multiplier from 1.1 to 1.2.
- 30 Round 5.56mm Mag: Changed stomach damage multiplier from 1.1 to 1.2.
- 60 Round 5.56mm Mag: Removed damage bonus.
- 60 Round 5.56mm Mag: Changed headshot damage multiplier from 1.1 to 1.4.
- 60 Round 5.56mm Mag: Changed chest damage multiplier from 1.1 to 1.2.
- 60 Round 5.56mm Mag: Changed arm damage multiplier from 1.1 to 1.2.
- 60 Round 5.56mm Mag: Changed stomach damage multiplier from 1.1 to 1.2.
SKS
- Changed Upper Arm Damage Multiplier from 0.8 to 0.9.
- Changed Hit Flinch from 2 to 1.4.
MK2
- Changed Aiming time from 380ms to 330ms.
- Changed Hit Flinch from 2.4 to 1.6.
Machine Pistol
- Base Damage Range increased from 8-15 to 11-18.
D13 Sector
- Projectile Speed increased.
- Increased the number of bounces.
TAK-5
- Health Boost increased from 50 to 60.
Havoc
- Increased effective range.
- Increased effective radius from 90 degrees to 180 degrees.
- Increased points obtained.
- Disables scorestreaks using Havoc: Score increase from 25 to 50.
- Havoc asssits: Score increase from 10 to 30.
MQ-27 Dragonfire
- Decreased ammo capacity from 4 to 3.
- Decreased the duraction of the enemy reveal from 15 seconds to 10 seconds.
Cryo Bomb
- Effective radius increased from 5m to 6m.
Recon (Multiplayer)
- Increased the radius in which enemies are revealed from 9m to 12m.
Serpentine (Multiplayer)
- Increased the damage reduction percentage from 10% to 12%.
Refitter (Battle Royale)
- Slightly increased the bullet damage reduction.
Trap Master (Battle Royale)
- Slightly decreased Energy required for activation.