Patch Notes

Legend


Season 3

Krig 6

  • Range profile improved from 15m/26m to 17m/30m.
  • BSA improved from 17(10) to 16(9).

CR-56 AMAX

  • Multiplayer: Range profile increased from 16m/26m/30m to 16m/30m/36m.
  • Lower arm multiplier increased from 1x to 1.1x.
  • Gunner Stock: Added a +10% range buff.
  • M67 Ammo: Increased upper arm multiplier to 1.3x.

Maddox

  • Damage range improved from 10m/19m/30m to 12m/20m/30m.
  • Echo Fire Mod: Increased upper arm multiplier from 1x to 1.1x.

Type 25

  • Increased lower arm multiplier from 1x to 1.1x.

FFAR 1

  • Increased 3rd damage phase from 17 to 18.

ICR-1

  • Increased lower arm multiplier from 1x to 1.1x.

FR .556

  • Extended Mag A: Increased mag size from 39 to 44.
  • Fast Reload: Increased reload time buff from -15% to -25%.

MX9

  • Increased chest and upper arm multipliers from 1x to 1.06x.
  • Improved BSA from 23(20) to 20(17).

PDW-57

  • OWC Foregrip: Reduced ADS Time Penalty from 14% to 10%.
  • OWC Foregrip: Reduced ADS Movement Speed penalty from 9% to 5%.
  • OWC Foregrip: Reduced horizontal recoil reduction from -15.3% to -15.2%.

M21 EBR

  • Increased initial range from 10m to 14m.

Kilo Bolt-Action (Battle Royale)

  • Increased head multiplier from 1.5x to 3.6x.

SP-R 208 (Battle Royale)

  • Increased head multiplier from 2x to 2.6x.

MK2 (Battle Royale)

  • Increased head multiplier from 2.6x to 3.6x.

Control Field

  • Increased active duration from 18s to 45s.

Guardian

  • Increased movement speed debuff from 25% to 35%.

Flamenaut

  • Decreased HP from 600 to 400.

Serpentine

  • Increased damage resistance from 18% to 25%.

Unit Support

  • Increased charge boost from 45% to 55%.

Firepower Support

  • Increased chance of obtaining the destroyed scorestreak from 60% to 70%.

Season 2: Digital Dawn

XM4

  • Reduced visual recoil
  • Reduced horizontal recoil.
  • Agency Suppressor: Now reduces vertical recoil by 15%.

HBRa3

  • Increased upper arm multiplier from 1x to 1.2x.
  • Thunderbolt Sling: Increased horizontal recoil reduction from 5% to 15%.

M13

  • Lower arm multiplier increased from 1x to 1.06x.
  • Chest multiplier inrecreased from 1.06x to 1.1x.

M16

  • Stomach multiplier increased from 1x to 1.1x.
  • Decreased hit flinch from 0.6 to 0.5.

PP19 Bizon (Multiplayer)

  • Improved Bullet Spread Accuracy from 20(15) to 18(10).

CBR4 (Multiplayer)

  • Improved Bullet Spread Accuracy from 24(16) to 20(16).

ISO

  • Arm multiplier increased from 1x to 1.1x.

PPSh-41 (Multiplayer)

  • Hip fire spread reduced from 208(120) to 180(100).

CX-9

  • Hit flinch reduced from 1.2 to 1.1.
  • CX-38E: Increased range and bullet speed buffs from 25% to 30%.

MG42

  • VDD Skeletal: Increased hip fire spread penalty from from 5% to 20%.

RAAL MG

  • Head multiplier increased from 1.4x to 1.5x.

Chopper

  • Increased chest multipler from 1x to 1.17x.

Argus

  • Choke: Increased Bullet Spread Accuracy buff from 10% to 18%.
  • Choke: Increased hip fire spread buff from 10% to 12%.
  • Choke: Reduced movement speed penalty 5% to 1%.
  • Choke: Added a -3% ADS movement speed penalty.
  • Choke: Added a +5% ADS time penalty.

Kilo Bolt-Action

  • ADS time reduced from 330ms to 300ms.

Control Field

  • Reduced energy requirement.

Sparrow

  • Reduced energy requirement.

Death Machine

  • Increased damage resistance from 25% to 30%.
  • Increased all body multipliers to 1.2x.

Gravity Spikes

  • Increased radius from 4.5m to 5m.
  • Increased recharge speed.

Douser Grenade

  • Increased radius from 4.5m to 5m.
  • Increased recharge speed.

Echo Grenade

  • Optimised throwing animation.

SAM Turret

  • Reduced score from 620 to 560.

Restock

  • Reduced throwable recovery time from 20s to 15s.

Overclock

  • Increased Operator Skill charge speed buff from 30% to 40%.

Season 1: Wings of Vengeance

KRM-262

  • Mag size reduced from 8 to 6.

TEC-9 (Battle Royale)

  • Burst Fire Repeater: Added a +30% hip fire spread penalty.

RAAL MG

  • Increased stomach multiplier from 1x to 1.1x.

Holger 26

  • Holger-26C Lightweight Mag: Added a -5% vertical recoil buff.
  • Holger-26C Lightweight Mag: Increased ADS time reduction from -30% to -44%.
  • Holger-26K Double-Stack Carbine Mag: Added a -12% vertical recoil buff.
  • Holger-26K Double-Stack Carbine Mag: Increased ADS time reduction from -28% to -36%.

LAG 53

  • Damage profile changed from 45 (24m) / 36 to 46 (20m) / 45 (30m) / 36.

HS0405 (Multiplayer)

  • Hip fire spread reduced from 275(200) to 250(100)
  • Choke: Removed movement speed penalty.

CBR4

  • Damage profile changed from 24/23/18/16 to 24/23/19/16.
  • ADS movement speed increased: 3.94m/s to 4.09m/s.
  • Hip fire spread reduced from 208(120) to 188(100).

Hades

  • Rapid Fire Barrel: Removed chest multiplier penalty.

GKS

  • Multiplayer: BSA improved from 24(10) to 20(6).
  • Bullet impact increased from 1.1(0.33) to 1.3(0.78).

EM2

  • Damage profile changed from 37/32/23 to 37/32/24.
  • Increased chest multipler from 1x to 1.1x.

Holger 26

  • Holger-26C Lightweight Mag: Added a -5% vertical recoil buff.
  • Holger-26C Lightweight Mag: Increased ADS time reduction from -30% to -44%.
  • Holger-26K Double-Stack Carbine Mag: Added a -12% vertical recoil buff.
  • Holger-26K Double-Stack Carbine Mag: Increased ADS time reduction from -28% to -36%.

LAPA

  • Battle Royale: Hip fire spread reduced from 84(24) to 60(20).
  • 12.4'' Cavalry Lancer: Added a +33% bullet speed buff.

Chicom (Battle Royale)

  • Damage profile changed from 32/25/20/17 to 32/27/22/17.
  • Hip fire spread reduced from 84(24) to 50(15).

Bull Charge

  • Reduced recharge speed.

Gravity Vortex Gun

  • Increased capacity from 3 to 4.

Tempest

  • It now uses ADS Sensitivity.

Death Machine

  • Improved movement speed.
  • Improved sprint speed.
  • Improved ADS movement speed.

Gravity Spikes

  • Improved recharge speed.

Douser Grenade

  • Increased amount carried upon spawning from 1 to 2.

Storm Ball

  • Increased amount carried upon spawning from 1 to 2.

Flamenaut

  • Increased score requirement from 1000 to 1200.

Season 11: Winter War II

Oden

  • Colossus Supressor: Reduced range boost from 40% to 30%.
  • Light Stock: Reduced strafe boost from 20% to 15%.

BP50

  • LEROY 438mm Rapid Barrel: Added -15% range penalty.
  • LEROY 438mm Rapid Barrel: Reduced stomach/leg multiplier by 0.1x.
  • 7.62mm 30-R Mag: Increased stomach multiplier by 0.1x.
  • 7.62mm 30-R Mag: Increased range boost from 5% to 20%.

MG42

  • Increased ADS time from 350ms to 380ms.

Type 19

  • Agile Stock: Reduced strafe boost from 30% to 20%.

LW3-Tundra

  • Airborne Elastic Wrap: Reduced flinch reduction from 35% to 20%.

QXR

  • Enhanced Bolt: Removed BSA penalty.

AGR 556

  • Reduced reload time.

Switchblade X9

  • Extended Light Barrel: Increased range boost from 15% to 25%.
  • Extended Mag: Removed STF penalty.

Hades

  • Damage profile changed from 29 (32m) / 19 to 31 (16m) / 29 (32m) / 19.
  • Increased chest multiplier to 1.1x.
  • Rapid Fire Barrel: Reduces chest multiplier by 0.1x.

HG40

  • Range profile increased from 15m / 20m / 25m to 15m / 25m / 35m.
  • Multiplayer: BSA improved from 24(12) to 20(10).

ASM10

  • Increased head multiplier from 1.2x to 1.5x.

M13 (Battle Royale)

  • Damage profile improved from 24 / 19 / 18 to 24 / 20 / 19.

TEC-9 (Battle Royale)

  • Reduced leg multiplier from 1.1x to 1.0x.

Bull Charge

  • Charge requirement increased energy consumption on kill.

Napalm

  • Cost decreased from 1020 to 950.

Gunship

  • Cost decreased from 1900 to 1800.

Storm Ball

  • Duration increased from 12s to 14s.

Echo Grenade

  • Radius increased from 9m to 11m.

Serpentine

  • Damage reduction increased from 12% to 18%.

Season 10: 5th Anniversary

BP50 (Battle Royale)

  • Damage Decreased: 24-22-20 to 22-20-17.
  • Leg Multiplier Decreased: 1 to 0.9x.

Type 63 (Battle Royale)

  • Reduced camera shake while firing in ADS mode.

LAG 53

  • XRK Marksman Barrel: Movement speed debuff reduced: -8% to -4%.
  • 30-Round Mag: Movement speed debuff reduced: -6% to -3%.

ISO

  • FSS Nightshade barrel: Damage range buff increased: +10% to +30%.
  • FSS Nightshade barrel: Horizontal recoil control buff increased: -6% to -9%.
  • FSS Nightshade barrel: Bullet speed buff increased: +15% to +25%.
  • Reload time reduced: 1.45s to 1.26s.
  • Empty reload time reduced: 1.33s to 1.14s.

HS0405 (Multiplayer)

  • Damage increased: 26-19-11 to 26-25-11.
  • Damage range decreased: 6-11-14 to 6-10-14.

BY15

  • Increased reload speed: 1.90s to 1.80s.
  • 500gr Slug: Damage range buff increased: +15% to +30%.

Holger 26

  • ADS Bullet Spread reduced: 20(11) to 20(8).
  • Mag Capacity increased: 100 to 110.

Bruen MK9

  • Lower Torso multiplier increased: 1 to 1.1x.

PKM

  • ADS Bullet Spread reduced: 18(8) to 17(8).

UL736

  • ADS Bullet Spread reduced: 21(10) to 21(8).
  • ADS Movement Speed increased: 2.5m/s to 2.8m/s.

RPD

  • Upper chest multiplier increased: 1 to 1.1x.
  • ADS Bullet Spread reduced: 21(10) to 17(10).

Bull Charge

  • Optimised controls and colision logic.

Shadow Blade

  • Activation Energy reduced: 100 to 80.

Death Machine

  • Damage reduction increased: 10% to 25%.

Misdirection Device

  • Points gained from energy kills decreased: 225 to 125.

Flamenaut

  • Maximum duration decreased: 180s to 40s.
  • Activation score increased: 900 to 1000.
  • Adjusted UI during continuous healing.

Molotov Cocktail

  • Burning radius decreased: 3.5m to 3m.

Combat Axe

  • Base equipment amount increased: 1 to 2.

All the SMGs (Multiplayer)

  • Increased weapon switching speed (SMGs to Other Weapons).
  • Reduced switch-to-fire delay after switching back to the weapon.

RUS-79U

  • Reload time reduced: 1.76s to 1.44s.
  • Empty reload time reduced: 1.68s to 1.26s.

Chicom

  • Reload time reduced: 1.71s to 1.24s.
  • Empty reload time reduced: 1.68s to 1.18s.

PDW-57

  • Reload time reduced: 1.95s to 1.66s.
  • Empty reload time reduced: 1.83s to 1.54s.

Razorback

  • Reload time reduced: 1.43s to 1.34s.
  • Empty reload time reduced: 1.43s to 1.26s.

HG-40

  • Reload time reduced: 1.68s to 1.28s.
  • Empty reload time reduced: 1.82s to 1.52s.

Pharo

  • Reload time reduced: 1.84s to 1.47s.
  • Empty reload time reduced: 1.89s to 1.54s.

Cordite

  • Reload time reduced: 1.84s to 1.36s.
  • Empty reload time reduced: 1.95s to 1.49s.

QQ9

  • Reload time reduced: 1.38s to 1.18s.
  • Empty reload time reduced: 1.62s to 1.34s.

PPSh-41

  • Reload time reduced: 1.89s to 1.42s.
  • Empty reload time reduced: 1.54s to 1.32s.

Season 9: Orbital Raiders

Type 25

  • Changed the Sprint-to-Fire Time from 170ms to 140ms.
  • Changed the Hit Flinch from 0.9 to 0.8.

Kilo 141

  • OWC Marksman: Changed the Aiming Movement Speed from 2.41m/s to 2.69m/s.

Grau 5.56

  • ZLR Drifter A-08: Changed the Fire Interval from 82ms to 77.1ms.

BP50

  • .30 Russian Short 60 Round Drums: Changed the Bullet Speed from 855m/s to 765m/s.
  • .30 Russian Short 60 Round Drums: Changed the Aiming Movement Speed from 3.4m/s to 2.98m/s.

LAG 53

  • 13.0''OSW Para: Changed the Fire Interval from 150ms to 139.5ms.
  • 13.0''OSW Para: Changed the Headshot Damage Multiplier from 1.5 to 2.3.

Pharo

  • Increased recoil recovery speed, reduced recovery delay.
  • Ranger Foregrip: Changed the Horizontal Recoil reduction from 3.7% to 16.0%.

GKS

  • Damage Profile Changed from 33-32-24-19 to 34-32-25-19.
  • Changed Aiming Time from 240ms to 220ms.

AGR 556

  • Changed Aiming Time from 236ms to 216ms.
  • Changed Damage profile from 25-21-17-15 to 25-23-19-17.
  • 30 Round 5.56mm Mag: Removed damage bonus.
  • 30 Round 5.56mm Mag: Changed headshot damage multiplier from 1.1 to 1.6.
  • 30 Round 5.56mm Mag: Changed chest damage multiplier from 1.1 to 1.3.
  • 30 Round 5.56mm Mag: Changed arm damage multiplier from 1.1 to 1.2.
  • 30 Round 5.56mm Mag: Changed stomach damage multiplier from 1.1 to 1.2.
  • 60 Round 5.56mm Mag: Removed damage bonus.
  • 60 Round 5.56mm Mag: Changed headshot damage multiplier from 1.1 to 1.4.
  • 60 Round 5.56mm Mag: Changed chest damage multiplier from 1.1 to 1.2.
  • 60 Round 5.56mm Mag: Changed arm damage multiplier from 1.1 to 1.2.
  • 60 Round 5.56mm Mag: Changed stomach damage multiplier from 1.1 to 1.2.

SKS

  • Changed Upper Arm Damage Multiplier from 0.8 to 0.9.
  • Changed Hit Flinch from 2 to 1.4.

MK2

  • Changed Aiming time from 380ms to 330ms.
  • Changed Hit Flinch from 2.4 to 1.6.

Machine Pistol

  • Base Damage Range increased from 8-15 to 11-18.

D13 Sector

  • Projectile Speed increased.
  • Increased the number of bounces.

TAK-5

  • Health Boost increased from 50 to 60.

Havoc

  • Increased effective range.
  • Increased effective radius from 90 degrees to 180 degrees.
  • Increased points obtained.
  • Disables scorestreaks using Havoc: Score increase from 25 to 50.
  • Havoc asssits: Score increase from 10 to 30.

MQ-27 Dragonfire

  • Decreased ammo capacity from 4 to 3.
  • Decreased the duraction of the enemy reveal from 15 seconds to 10 seconds.

Cryo Bomb

  • Effective radius increased from 5m to 6m.

Recon (Multiplayer)

  • Increased the radius in which enemies are revealed from 9m to 12m.

Serpentine (Multiplayer)

  • Increased the damage reduction percentage from 10% to 12%.

Refitter (Battle Royale)

  • Slightly increased the bullet damage reduction.

Trap Master (Battle Royale)

  • Slightly decreased Energy required for activation.