Patch Notes

Legend


Season 9: Orbital Raiders

Type 25

  • Changed the Sprint-to-Fire Time from 170ms to 140ms.
  • Changed the Hit Flinch from 0.9 to 0.8.

Kilo 141

  • OWC Marksman: Changed the Aiming Movement Speed from 2.41m/s to 2.69m/s.

Grau 5.56

  • ZLR Drifter A-08: Changed the Fire Interval from 82ms to 77.1ms.

BP50

  • .30 Russian Short 60 Round Drums: Changed the Bullet Speed from 855m/s to 765m/s.
  • .30 Russian Short 60 Round Drums: Changed the Aiming Movement Speed from 3.4m/s to 2.98m/s.

LAG 53

  • 13.0''OSW Para: Changed the Fire Interval from 150ms to 139.5ms.
  • 13.0''OSW Para: Changed the Headshot Damage Multiplier from 1.5 to 2.3.

Pharo

  • Increased recoil recovery speed, reduced recovery delay.
  • Ranger Foregrip: Changed the Horizontal Recoil reduction from 3.7% to 16.0%.

GKS

  • Damage Profile Changed from 33-32-24-19 to 34-32-25-19.
  • Changed Aiming Time from 240ms to 220ms.

AGR 556

  • Changed Aiming Time from 236ms to 216ms.
  • Changed Damage profile from 25-21-17-15 to 25-23-19-17.
  • 30 Round 5.56mm Mag: Removed damage bonus.
  • 30 Round 5.56mm Mag: Changed headshot damage multiplier from 1.1 to 1.6.
  • 30 Round 5.56mm Mag: Changed chest damage multiplier from 1.1 to 1.3.
  • 30 Round 5.56mm Mag: Changed arm damage multiplier from 1.1 to 1.2.
  • 30 Round 5.56mm Mag: Changed stomach damage multiplier from 1.1 to 1.2.
  • 60 Round 5.56mm Mag: Removed damage bonus.
  • 60 Round 5.56mm Mag: Changed headshot damage multiplier from 1.1 to 1.4.
  • 60 Round 5.56mm Mag: Changed chest damage multiplier from 1.1 to 1.2.
  • 60 Round 5.56mm Mag: Changed arm damage multiplier from 1.1 to 1.2.
  • 60 Round 5.56mm Mag: Changed stomach damage multiplier from 1.1 to 1.2.

SKS

  • Changed Upper Arm Damage Multiplier from 0.8 to 0.9.
  • Changed Hit Flinch from 2 to 1.4.

MK2

  • Changed Aiming time from 380ms to 330ms.
  • Changed Hit Flinch from 2.4 to 1.6.

Machine Pistol

  • Base Damage Range increased from 8-15 to 11-18.

D13 Sector

  • Projectile Speed increased.
  • Increased the number of bounces.

TAK-5

  • Health Boost increased from 50 to 60.

Havoc

  • Increased effective range.
  • Increased effective radius from 90 degrees to 180 degrees.
  • Increased points obtained.
  • Disables scorestreaks using Havoc: Score increase from 25 to 50.
  • Havoc asssits: Score increase from 10 to 30.

MQ-27 Dragonfire

  • Decreased ammo capacity from 4 to 3.
  • Decreased the duraction of the enemy reveal from 15 seconds to 10 seconds.

Cryo Bomb

  • Effective radius increased from 5m to 6m.

Recon (Multiplayer)

  • Increased the radius in which enemies are revealed from 9m to 12m.

Serpentine (Multiplayer)

  • Increased the damage reduction percentage from 10% to 12%.

Refitter (Battle Royale)

  • Slightly increased the bullet damage reduction.

Trap Master (Battle Royale)

  • Slightly decreased Energy required for activation.