Patch Notes

Legend


Season 10: 5th Anniversary

BP50 (Battle Royale)

  • Damage Decreased: 24-22-20 to 22-20-17.
  • Leg Multiplier Decreased: 1 to 0.9x.

Type 63 (Battle Royale)

  • Reduced camera shake while firing in ADS mode.

LAG 53

  • XRK Marksman Barrel: Movement speed debuff reduced: -8% to -4%.
  • 30-Round Mag: Movement speed debuff reduced: -6% to -3%.

ISO

  • FSS Nightshade barrel: Damage range buff increased: +10% to +30%.
  • FSS Nightshade barrel: Horizontal recoil control buff increased: -6% to -9%.
  • FSS Nightshade barrel: Bullet speed buff increased: +15% to +25%.
  • Reload time reduced: 1.45s to 1.26s.
  • Empty reload time reduced: 1.33s to 1.14s.

HS0405 (Multiplayer)

  • Damage increased: 26-19-11 to 26-25-11.
  • Damage range decreased: 6-11-14 to 6-10-14.

BY15

  • Increased reload speed: 1.90s to 1.80s.
  • 500gr Slug: Damage range buff increased: +15% to +30%.

Holger 26

  • ADS Bullet Spread reduced: 20(11) to 20(8).
  • Mag Capacity increased: 100 to 110.

Bruen MK9

  • Lower Torso multiplier increased: 1 to 1.1x.

PKM

  • ADS Bullet Spread reduced: 18(8) to 17(8).

UL736

  • ADS Bullet Spread reduced: 21(10) to 21(8).
  • ADS Movement Speed increased: 2.5m/s to 2.8m/s.

RPD

  • Upper chest multiplier increased: 1 to 1.1x.
  • ADS Bullet Spread reduced: 21(10) to 17(10).

Bull Charge

  • Optimised controls and colision logic.

Shadow Blade

  • Activation Energy reduced: 100 to 80.

Death Machine

  • Damage reduction increased: 10% to 25%.

Misdirection Device

  • Points gained from energy kills decreased: 225 to 125.

Flamenaut

  • Maximum duration decreased: 180s to 40s.
  • Activation score increased: 900 to 1000.
  • Adjusted UI during continuous healing.

Molotov Cocktail

  • Burning radius decreased: 3.5m to 3m.

Combat Axe

  • Base equipment amount increased: 1 to 2.

All the SMGs (Multiplayer)

  • Increased weapon switching speed (SMGs to Other Weapons).
  • Reduced switch-to-fire delay after switching back to the weapon.

RUS-79U

  • Reload time reduced: 1.76s to 1.44s.
  • Empty reload time reduced: 1.68s to 1.26s.

Chicom

  • Reload time reduced: 1.71s to 1.24s.
  • Empty reload time reduced: 1.68s to 1.18s.

PDW-57

  • Reload time reduced: 1.95s to 1.66s.
  • Empty reload time reduced: 1.83s to 1.54s.

Razorback

  • Reload time reduced: 1.43s to 1.34s.
  • Empty reload time reduced: 1.43s to 1.26s.

HG-40

  • Reload time reduced: 1.68s to 1.28s.
  • Empty reload time reduced: 1.82s to 1.52s.

Pharo

  • Reload time reduced: 1.84s to 1.47s.
  • Empty reload time reduced: 1.89s to 1.54s.

Cordite

  • Reload time reduced: 1.84s to 1.36s.
  • Empty reload time reduced: 1.95s to 1.49s.

QQ9

  • Reload time reduced: 1.38s to 1.18s.
  • Empty reload time reduced: 1.62s to 1.34s.

PPSh-41

  • Reload time reduced: 1.89s to 1.42s.
  • Empty reload time reduced: 1.54s to 1.32s.

Season 9: Orbital Raiders

Type 25

  • Changed the Sprint-to-Fire Time from 170ms to 140ms.
  • Changed the Hit Flinch from 0.9 to 0.8.

Kilo 141

  • OWC Marksman: Changed the Aiming Movement Speed from 2.41m/s to 2.69m/s.

Grau 5.56

  • ZLR Drifter A-08: Changed the Fire Interval from 82ms to 77.1ms.

BP50

  • .30 Russian Short 60 Round Drums: Changed the Bullet Speed from 855m/s to 765m/s.
  • .30 Russian Short 60 Round Drums: Changed the Aiming Movement Speed from 3.4m/s to 2.98m/s.

LAG 53

  • 13.0''OSW Para: Changed the Fire Interval from 150ms to 139.5ms.
  • 13.0''OSW Para: Changed the Headshot Damage Multiplier from 1.5 to 2.3.

Pharo

  • Increased recoil recovery speed, reduced recovery delay.
  • Ranger Foregrip: Changed the Horizontal Recoil reduction from 3.7% to 16.0%.

GKS

  • Damage Profile Changed from 33-32-24-19 to 34-32-25-19.
  • Changed Aiming Time from 240ms to 220ms.

AGR 556

  • Changed Aiming Time from 236ms to 216ms.
  • Changed Damage profile from 25-21-17-15 to 25-23-19-17.
  • 30 Round 5.56mm Mag: Removed damage bonus.
  • 30 Round 5.56mm Mag: Changed headshot damage multiplier from 1.1 to 1.6.
  • 30 Round 5.56mm Mag: Changed chest damage multiplier from 1.1 to 1.3.
  • 30 Round 5.56mm Mag: Changed arm damage multiplier from 1.1 to 1.2.
  • 30 Round 5.56mm Mag: Changed stomach damage multiplier from 1.1 to 1.2.
  • 60 Round 5.56mm Mag: Removed damage bonus.
  • 60 Round 5.56mm Mag: Changed headshot damage multiplier from 1.1 to 1.4.
  • 60 Round 5.56mm Mag: Changed chest damage multiplier from 1.1 to 1.2.
  • 60 Round 5.56mm Mag: Changed arm damage multiplier from 1.1 to 1.2.
  • 60 Round 5.56mm Mag: Changed stomach damage multiplier from 1.1 to 1.2.

SKS

  • Changed Upper Arm Damage Multiplier from 0.8 to 0.9.
  • Changed Hit Flinch from 2 to 1.4.

MK2

  • Changed Aiming time from 380ms to 330ms.
  • Changed Hit Flinch from 2.4 to 1.6.

Machine Pistol

  • Base Damage Range increased from 8-15 to 11-18.

D13 Sector

  • Projectile Speed increased.
  • Increased the number of bounces.

TAK-5

  • Health Boost increased from 50 to 60.

Havoc

  • Increased effective range.
  • Increased effective radius from 90 degrees to 180 degrees.
  • Increased points obtained.
  • Disables scorestreaks using Havoc: Score increase from 25 to 50.
  • Havoc asssits: Score increase from 10 to 30.

MQ-27 Dragonfire

  • Decreased ammo capacity from 4 to 3.
  • Decreased the duraction of the enemy reveal from 15 seconds to 10 seconds.

Cryo Bomb

  • Effective radius increased from 5m to 6m.

Recon (Multiplayer)

  • Increased the radius in which enemies are revealed from 9m to 12m.

Serpentine (Multiplayer)

  • Increased the damage reduction percentage from 10% to 12%.

Refitter (Battle Royale)

  • Slightly increased the bullet damage reduction.

Trap Master (Battle Royale)

  • Slightly decreased Energy required for activation.